![]() ![]() At the same time, new tactics such as forcing the enemy into kill zones is possible with the new AI system. This change makes stealth and distraction important considerations when the player is attempting to flank the enemy. In Earned in Blood, the enemy will constantly reposition himself according to the player's action, regardless of danger. In Brothers in Arms: Road to Hill 30, the enemy usually will not move under fire even when the player's flanking action has been detected. One huge difference between Earned in Blood and its predecessor's gameplay is the improvement in enemy AI. To successfully complete a mission, the player has to study the layout of the battlefield, fix/suppress the enemy with overwhelming suppressive fire with one team (usually the fire team), and direct another team (usually the assault team) to flank the enemy by sneaking to the side or rear of the enemy to finish them off. The game discourages the use of solo run 'n' gun tactic by limiting the player's ability to aim, by decreasing the player's health, and by placing large numbers of enemies behind cover. The player usually assumes command of two teams of paratroopers to use the Four Fs-Find, Fix, Flank, and Finish-tactic against the enemy. The gameplay in Earned in Blood is similar, if not identical, to Brothers in Arms: Road to Hill 30. ![]() The AI of allies and enemies alike has also been improved considerably in this game, while level designs are more open-ended than the original. Earned in Blood includes several new multiplayer missions, weapons and vehicles, plus a new co-op skirmish mode. Earned in Blood was released on October 4, 2005, for the PC and Xbox, and on October 26 for the PlayStation 2.Įarned in Blood continues the Brothers In Arms saga as newly promoted Sergeant Joe "Red" Hartsock (Hartsock was the Corporal of Baker's Fire Team), who was part of the historic Normandy invasion in the previous game. There had been rumors of a sequel following shortly after the release of Brothers in Arms, but it wasn't officially confirmed until E3. On May 18, 2005, Ubisoft and Gearbox software announced the next installment of their Brothers in Arms franchise, titled Brothers in Arms: Earned in Blood. Innovative multiplayer: Players command three-man AI teams in a battle of wits and skill to accomplish exciting objectives.Īward-winning team: Gearbox Software, creators of Half-Life Opposing Force and developers of James Bond: Nightfire, Counter-Strike, and Halo (PC).Brothers in Arms: Earned in Blood is a video game and sequel to Brothers in Arms: Road to Hill 30, developed by Gearbox Software. Unprecedented authenticity: Historically accurate and detailed battlefields, events, and equipment re-created from Army Signal Corps photos, aerial reconnaissance imagery, and eyewitness accounts. Revolutionary AI system: Allies and enemies use the standard operating procedures of fire and maneuver to flank and kill their foes. ![]() Real soldiers: Featuring a cast of more than 20 characters, each with a unique personality, appearance, and style. Real military tactics: Intuitive and easy-to-use squad controls appeal to both the hardcore and mainstream gaming audience. One of a kind: Brothers In Arms Road to Hill 30 is the only first-person tactical shooter set in WWII. Matt Baker and his squad of 101st Airborne Paratroopers were scattered over the French countryside.Īs the story unfolds, you must choose between the success of your mission and the lives of your men - your brothers in arms.īrothers In Arms: Road to Hill 30 will immerse players in the historic, eight-day invasion of Normandy - with unparalleled imagery, authenticity, sound, and gameplay. ![]() Set during the famous airdrop before the invasion at Normandy, where Sgt. ![]()
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